In this class we will be learning how to Rig a Character and Create simple movements for them. This class is the most detailed so far and it will go into much more than animating a character. We will be learning about locators and how they can be used to make a animators life much easier. We will also be looking at the human body and its relationship to animals. So there is much to cover. Proceed to the Character Animation page and I will take you throw the process. Enjoy. Scott.
The first thing that we have to do is come up with a concept for a character. Mine will be a older man who still wants to be a teen. He shows off but never gets what he wants. Time has not been good to him/ he has not been good to himself.
Step 2: Lay out image drawings and start modeling.
Continue to model
Finishg hands, eyes, and Teeth
Smooth and texture eyes and teeth
Create UV Texture Map
Then add skin weight and play with the character.
More to come.
Assignment 9: Make a Advertising Poster for a product the I created in Maya.
Concept art is a toy bear/ doll.
Then Build a toy model in Maya.
The Final Product.
Assignment 8: Take sketch and clean up perspective.
Assignment 7: Sketch out a building that you would like to create using two point perspective.
I am going to create a log cabin for this assignment.
Assignment 6: Find a image online and plot out the two point perspective lines.
Assignment 5: Create 2 point perspective boxes in a environment.
Assignment 4: Perspective
I made this letter out of the setting a vanishing point. I used AutoDesk Sketchbook and Photoshop to create it. Enjoy.
With Percpective lines:
Mix colors with lights.
Create a Saturation and Values chart for a color. I chose Green.
For my First assignment we had to pick a painting from an artist that we enjoy and see if any of these composition rules show in the art work. The rule of Thirds, The Golden Spiral/ The Fibonacci Spiral, Implied Forms, Balance with Contrast, and Eye-Centering principle.
I chose a painting by my friend Mark Byran, the painting is called “Pie in the Sky.” It is oil on canvas and was created in 2007. If you would like to see anymore of his work go to his site at http://www.artofmarkbryan.com.
The Rule of Thirds works.
The Fibonacci Spiral Works amazingly well.
Implied forms works.
Balance and Contrast also work.
Overall this painting shows amazing composition and is pleasing to the eye.
A new term and a new class has begun. In this course we will be learning about digital composting and filming. This class will take us throw the final stages of filming the animation and even placing 3-D objects into real life scenes. We will be learning how to use Autodesk Toxic 2010 to create these films. Join me on the lesson and see if you can learn as much as me. Enjoy.
Toxic is a very interesting software. In the lesson we will learn the interface and how to use them. 3/15/10
This is the Toxic Interface
In the image I created a Death Map and a Master image in Maya. I opened Toxic and inserted the images into the program. I opened up the blur effect and attached the images to them. Then I keyed some frames and the animation focuses in and out. Enjoy.
Place them both together and key some frames
I am in the process of creating a car for this class. I will be placing the 3-D car into a real life environment. Here is the process.
Add wheels and seats.
Continue adding detail.
This is a car that I got from a 3-D animation magazine. This part is only about learning the place lights and rendering
This is a car that I placed in a background scene. It still needs work; however, here it is.
This is a room that I created in Maya for my Green Screen removal project.
more to come soon….
This class is going to cover the fundamentals of the digital sculpting software Mudbox. Mudbox is a very powerful animation tool and was created by Autodesk. Throw this months course I will be learning even more about sculpting high details in my characters. All of my work will be under the digital sculpting link. This page will show my process and give some simple lessons to those that are new to the software. Thanks for visiting, and enjoy.
At my school Laurus College we are experimenting with Mudbox.
Here are a few images of my creations and the process of learning.
Man listening to music
Monster Man – 11-2-09
This is the hungry man with painted UV’s – 12-3-09
This is my concept art for my project. It will be about a musician that is trying to win over a girl.
This is the model that I finished today. I am still laying out the UVs.
I did some work on the face. I gave the characters ears and more defined figures.
I most recently create a guitar and fixed the UVs on the Vince Character. The images are still a little shaky, but here they are.
Vince with a little texture and Color.
Vince with Guitar
Photoshop enhanced. 3-3-10
Now I will be creating a Landscape/Scene for the Character to be placed in. I will be taking the landscape into Mudbox to edit and create a normal map that will be extracted to keep the low polygon count.
This is the reference photo that I will be using. Found on Google search.
Step one: Layout the mesh
Musician with hair.
Using Deformation effects in Maya I was able to move the characters hands to hold the guitar. Then I took the image in Photoshop and placed it in a real life environment.
I am taking a new class called Photoshop WEB 140 at Laurus College.
I will be posting all the Photoshop images that I create into the Photoshop Work Page. I will also be explaining what I am doing to create the images and what tools and techniques I use on the way. Join me on a process through Photoshop CS4 and its abilities to create cool fun images and high quality scenes.
Learn how I turned this into This.
Photoshop CS4 is a very powerful image creator software. I will be learning how to edit and add new images to bring life to a vision that the artist has. In this page I will list my process in this class and how I created these images.
Lesson 1: The First is the cityscape, in this process we have selected out the sky and placed a bright blue background color over it. We will be creating a new sky that will help make this picture look more realistic and interesting. Thanks and enjoy.
Once I Selected out the sky I placed a new sky in. Then I flipped the sky image and placed it over the water, and to give it a reflection I used a blend tool called lighter color. I also cut out a yacht and a moon to give it a little more effect. Enjoy.
Lesson 2: This lesson was on photo restoration. I used the healing brush and Stamp tool to take out the major cracks. I also adjusted the levels and gave the image a nice noise reduction effect. At the end I used a color balance to give the image a little more pop. Enjoy.
Lesson 3: In this lesson I learned how to create a Alpha layer to help the process of selecting the object in the image.This is how you can pull out images against a blue or green screen.
Here is the interface so you can see the layers and Alpha Channels that I have created.
Lesson 4: Create rain in any image. First you find a image then you create a Black layer above the image. Then you go to the filters tab and click on noise. Pump up the noise and hit the monochromatic check box, this makes the noise black and white. Under the filters tab click blur and in there find the motion blur. With the motion blur change the direction of the blurs to make it look like rain coming from a angle. Then finally select the black edited layer and under the blend drop box click screen. There you have it. Edit and play with it as you want. Enjoy
Lesson 5: This lesson is on paint brushes. more info later.
Lesson 6: Font and text. Font found on http://www.dafont.com and the fonts used are the king and queen font, alpha music man, and komika poster. Enjoy.
Lesson 7: In this lesson we will learn about textures and how to create real life creations. This image is the texture of a car paint falling off.
These image are made by using a web tutorials page from psd.tutsplus.com Enjoy.
Lab Assignment: #1 Souping up a photo
Lab Assignment: #2 Build a abstract background
Lab Assignment: #3 Wavy style wallpaper
Lab Assignment: #4 Fast lighting effects
Lab Assignment: #5 Fractals in photoshop
This one I made for fun.
I call it pleasant headache.
This lesson will teach you how to create a head in Maya using polygon planes. This style of modeling is great for animating a character. So click on the Creating faces page on the right side and enjoy a free lesson in the art of 3-D animation. Thank you for viewing.
I will take you on the steps of creating a head to be animated using Maya.
Step 1: Get reference photos
Step 2: Create mouth and nose using a polygon plane
Step 3: Form the eye and connect it to the nose and mouth
Step 4: Form the chin and eyebrow.
Step 5: Pull down the chin to create the bottom jaw
Step 6: Create the ball of the head, using a polygon sphere with divisions of 10×10
Step 7: Connect to head to the face
Step 8: Duplicate the side and fix errors
Step 9: Extrude the neck down
Step 10: Duplicate one side to the other and apply a smooth. (do little adjustments as needed)
Finish editing and enjoy.
Thanks you for viewing my lesson. I will be animating this head so keep a look out.
12-15-09 -> 12-17-09